MULTIPLAYER
We've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar will support up to four player co-op on release. However, we know multiplayer isn't for everyone so we will manually scale the difficulty of every encounter to keep the integrity of the single player game design.
MOD SUPPORT
Our vision is for Isles of Adalar to become known over time as a nearly endless RPG experience rich with narrative driven content. With this in mind we've designed our game to support mods and user generated content from the very beginning. Everything that exists in game is created using the same level editor that ships inside the game, so the modders have access to all the tools we use ourselves to create campaigns.
Just shipping tools for modding is not enough to realize our vision. We are going to be actively working to build up a creative community around our game. This starts with making tools as user friendly and efficient to use as possible so that small teams of only a handful of people can make large scale campaigns. But in addition to the tools we will also be giving players extra content that is not used in the base game so that their campaigns can feel unique. This will range from environmental biomes, to different styles of architecture and even new enemies.
ROLE PLAYING AND REPLAYABILITY
Choice and consequence is at the core of our dialogue system. We use a hybrid (mostly) text based system that features non specific voice lines for NPCs. This allows us to have in depth dialogue with the characters in the world but also gives the player necessary feedback to reflect the NPC's general attitude and response to the player. For example, you may try to intimidate a bandit and if you fail the speech check you may get a voiced response saying something like "I won't stand for this!" but the text can be more in depth and context specific.
Instead of using a speech skill to determine dialogue choices and persuasion success, the player can assign multiple personality traits to their character and these traits will give unique responses. The success or failure of a persuasion attempt is determined by both the player character's level and if a specific type of persuasion logically makes sense in the context of the situation.
冒险/独立/角色扮演/抢先体验
Build 5724257 (upd.23.10.2020)
Isles of Adalar
star
4.6
visibility
173
download
102
Isles of Adalar
MULTIPLAYER We've always wanted to experience this style of RPG with a few friends. With that in mind, Isles of Adalar w...
文件大小
5.10 GB
发行时间
2020-10-22
visibility浏览量
173
download下载量
102
verified_user 极客安全认证 · 无捆绑
photo_library 游戏截图
info 游戏详情
memory 系统配置要求
最低配置
- 操作系统 * Windows 7/8.1/10 (64-bit version)
- 处理器 Intel i5-750/AMD Phenom II X4-945
- 内存 8 GB RAM
- 显卡 NVIDIA GTX 760 4 GB
- DirectX 版本 11
- 存储空间 需要 10 GB 可用空间
推荐
推荐配置
- 操作系统 * Windows 7/8.1/10 (64-bit version)
- 处理器 Intel i7-4770/AMD Ryzen 3 2200G
- 内存 8 GB RAM
- 显卡 NVIDIA GTX 1060 6 GB
- DirectX 版本 11
- 存储空间 需要 10 GB 可用空间
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